A real-world AI benchmark

Can an AI actually ship a game?

One prompt. One frontier model. One real iOS game—from blank folder to App Store Connect. The score is how often a human had to step in.

run_001.log

01researchdone

02designdone

03build + testdone

04store setupdone

AUTONOMY?FIRST RUN SOON
ready_to_submit_
ONE PROMPTREAL APP
RESEARCH DESIGN BUILD TEST SHIP SCORE THE HELP

Nothing up our sleeve.

Every contender gets the same public master prompt. Read the task, the fair-play rules, the intervention rubric, and the definition of “Ready to Submit.”

SHIP_A_GAME.md

Research → Design → Build → Test → Store

Open the full prompt

Coding is the easy bit. Can it finish the job?

Most benchmarks stop when the code compiles. Ship a Game keeps going: market research, product taste, assets, simulator testing, screenshots, metadata, signing, pricing, and the last mile through App Store Connect.

Games shipped by AI

Every finished run becomes a paid, playable iOS game—and an open account of what happened.

Rig ready · models warming up

The first run is coming soon.

The Mac is provisioned, the challenge is locked, and the intervention log is waiting. No results will appear here until a game genuinely reaches “Ready to Submit.”

Preview an example report

A fair fight on the same rig.

The same Mac, the same challenge, the same tools, and the same finish line. The model and its first-party coding harness are the recorded variables.

01

One prompt

Each model gets the exact same self-contained mission and no staged follow-ups.

02

Its own cockpit

Claude uses Claude Code, GPT uses Codex, and Gemini uses Antigravity—the real product a user would choose.

03

The same loaded Mac

Xcode, native Swift, Godot, Unity, commercial-safe image and audio generation, CC0 assets, and App Store tooling.

04

A real finish line

The run only counts when the build reaches App Store Connect at “Ready to Submit.”

THE STANDARD RIG

Swift + XcodeGodot 4.7Unity 6Image generationAudio generationASC CLI

The intervention log is the score.

Every human nudge, fix, or rescue is recorded with its phase and severity. Known Apple account-holder steps are excluded. Everything else counts.

EXAMPLE SCOREONE-SHOT
100/100
autonomy
0 fixes · 0 rescues

A perfect run self-unblocks all the way to the finish. The published report keeps the full log—not just the flattering number.

01AutonomyHow much human help?
02Time to shipPrompt to ready-to-submit
03Run costModel + generation spend
04Game qualityIs it actually good?

A tiny ticket for a rather expensive experiment.

A game will typically cost around US$1.99. It is not a get-rich scheme; it is a small way to keep the runs going—and a chance for you to play the evidence.

Each run uses hours of frontier-model time, image and audio generation credits, a paid Apple Developer membership, and real operator time for provisioning, observation, and Apple’s required account steps.

Ask us anything about the experiment
SHIP A GAMERUN RECEIPT
  • Frontier model timehours
  • Generated art + audiocredits
  • Apple Developer Program$99/yr
  • Human operatorreal time
YOUR PRICE≈ $1.99

Thanks for helping fund the next run. You also get the best seat in the house: judging the game yourself.

Honest runs.
Playable proof.
No hidden hands.

Transparent intervention logsEvery meaningful human assist is part of the public story.

Commercial-safe assetsEvery shipped asset is generated with commercial rights or license-logged.

Real App Store gamesNo toy demos dressed up as benchmark wins.

The first model is at the starting line.

Want the first result—or have a model you think should take the challenge?

Keep me posted